The Amazon Fire Phone! Google Glass! MoviePass! And speaking of fire, who can forget the Samsung Galaxy Note 7? What a decade!
How did humanity survive? JL
Eric Griffith reports in PC Magazine:
Big names like Apple, Google, Facebook, Microsoft, and Amazon have their fair share of shameful screw-ups in the tech product space. That's
what we're here to reflect on: 10 years of tech product failure. The products and services you came
to love, or wanted to love, or can't understand why they didn't get any
love. Some are great ideas that never went anywhere. Some were
incredibly flawed products that never should have made it past
prototyping. A few are glorious vaporware—products rumored, promised, or
even guaranteed, but that never came to be.
In the US, 20 percent of small businesses can't make it a year, half are dead in five years, and a full 70 percent can't make it past a decade, according to the
Bureau of Labor Statistics. Success is even harder if that business is all about one particular product—especially if that product is tech-related.
Look at companies like
Juicero, which couldn't launch a smart juicer even with $120 million. Or
Pono, a digital media player and music download service for audiophiles that Neil Young just couldn't quite make happen. Crowdfunding has many tales of spectacular failure, like the
Zano Drone, which earned $3 million on Kickstarter but couldn't actually...fly.
Even big names like Apple, Google, Facebook, Microsoft, and Amazon—the so-called
Frightful Five of Tech—have their fair share of shameful screw-ups in the tech product space.
That's what we're here to reflect on: 10 years of tech product failure. Not the small ones like those above, but the products and services you came to love, or wanted to love, or can't understand why they didn't get any love. Some are great ideas that never went anywhere. Some were incredibly flawed products that never should have made it past prototyping. A few are glorious vaporware—products rumored, promised, or even guaranteed, but that never came to be.
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Apple AirPower Wireless Charging Mat
Apple's good at delivering high-quality products most of the time. But occasionally it over promises, as it did with the AirPower in 2017. It was supposed to be the ultimate wireless charger mat for Apple products, powerful enough to charge an iPhone X, Apple Watch,
and AirPods simultaneously. It took another 18 months or so before the much-delayed, destined-to-be-
overpriced mat was cancelled because it would "not achieve our high standards," according to Apple.
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Amazon Fire Phone
While you can expect a whole separate story from us on the major smartphone failures of the past decade, there are a couple that are just so bad they must be included here. Amazon's first and only foray into the space was 2014's
Fire Phone. It was more than a phone—with 3D capabilities, it was a way for Amazon to help you showroom the world, and thus increase its own retail sales. Which some found
offensive at best, especially in a $650 device that only worked with AT&T. Amazon, never one to shy away from pulling a loser off the shelf, killed the handset off in less than a year after taking a $170 million hit.
BlackBerry PlayBook and BlackBerry 10
Research In Motion owned the mobile space in the first decade of the new millennium. But by 2010 it was trying desperately to stay relevant. The PlayBook tablet was RIM's answer to the iPad and Kindle Fire. But it just couldn't compete because BlackBerry didn't have the apps; thousands of units shipped to retailers and never left the shelves, despite some
big price cuts. RIM—by then renamed BlackBerry Ltd.—killed the device by mid-2013.
It also shipped
BlackBerry 10 that year, a mobile operating system it hoped would give iOS and Android a run. It even had 100,000 apps—including
28,000 Android apps that apparently ran like they were on dial-up—but it was no use. BlackBerry 10 ran on a few phones, the last one being the
BlackBerry Leap in 2015, but it couldn't bring back the heyday of the "CrackBerry." (
PlayBook photo by Will Ireland T3 Magazine Future via Getty Images)
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Coolest Cooler
Once the most funded Kickstarter project in history (as of 2014), the Coolest Cooler—a cooler full of gadgets like a blender, wireless speaker, and USB for charging devices—turned out to be
mediocre at best. By 2016, Coolest was out of money and couldn't ship all its orders, a saga that continued through 2018. Coolest still has it
for sale on its website for $399.99, though.
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Facebook Home and More
We could devote an entire story to Facebook screw-ups in the 2010s. From the Cambridge Analytica privacy scandal to potentially messing up democracy itself in the US, the list goes on and on. But let's focus on the bad products/services it tried to foist on us in the last 10 years.
Google Nexus Q
Google tried to get into the media hub game as early as 2012 with the
Nexus Q, a weird little Magic 8-Ball sized thing you hooked up to a TV to stream YouTube and other Google properties. But it didn't work with services like Netflix or contain any local storage, which made it pretty limited for $300. Google stopped selling it by January 2013, and the Chromecast came along to erase the Q from memory.
(Photo: Joe Britt, former engineering director at Google, introduces the Nexus Q. By Kim Kulish Corbis via Getty Images)
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Google Social Efforts (Buzz through +)
Google's rivalry with Facebook pre-dates the past decade, but really took off with the launch of
Google Buzz in 2010, an attempt to bring some web-based social networking to Android and iOS users. Google
killed it in October 2011, so it could concentrate on
Google+.
What a waste or resources. Despite trying to graft this free social tool onto actual useful and popular Google properties like Blogger, Gmail, and YouTube, Google+ never caught on. Worse, as the service was heading into the sunset, it was revealed that a bug in G+ in early 2018
exposed 500,000 profiles, and Google tried to keep it hush-hush. Then another bug came along that pushed up the timetable to kill the service from August 2019 to April. Google+ for the enterprise lives on, but the consumer version joins Friendster and MySpace in the hall of failed social networks. (
Photo by Tobias Hase picture alliance via Getty Images)
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Google TV
The first attempt at interactive TV by Google was Google TV in October 2010. Available first from Logitech and Sony, the Android-based hardware integrated with the Chrome browser to make an overlay that should have made TV more active for viewers. But it wasn't what passive TV wanted, especially not in such a clunky interface. By 2014,
Android TV had taken over to power digital video streaming for smart TVs and media hubs.
(Photo Credit: Emmanual Dunard AFP via Getty Images)
GoPro Karma
GoPro is synonymous with
action cameras, but it had a rough few years thanks in part to a foray into drones. The
Karma worked with GoPro's Hero4 and Hero5 cameras, but it was hardly a best-in-class drone—some fell out of the sky when the battery compartment door opened. After that, it only had 15 minutes of flying time. GoPro smartly
killed the $800 Karma in early 2018.
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JooJoo Tablet
Imagine it's 2008. Everyone thinks Apple has something big planned in the tablet space, but who knows? So Mike Arrington, founder of TechCrunch, decides to take on Apple with a $200 tablet called the CrunchPad, which uses an open-source OS to keep costs low. He teams with Singapore-based Fusion Garage, which soon decides
it doesn't need Arrington, who sues. The CrunchPad is dead.
Fusion Garage, however, releases it under the name JooJoo, with a
pre-sale in December 2009...for $499. In January 2010, the iPad is finally announced, crushing interest in the JooJoo. A few of them even ship to buyers, but it shouldn't have bothered. Our
1.5 star review said it was overpriced, doesn't do very much, and doesn't do anything particularly well." By November 2010, the JooJoo was discontinued, and Fusion Garage (despite trying to sell another tablet called Grid 10)
followed it into the ether not long after.
Lytro
Light field photography, championed by the Lytro, was tech that would let you take a shot—then focus on the subject later. Lytro's tech was fascinating, but not particularly well-executed. In our
2012 review of the Lytro Light Field Camera (pictured), we found that "its image quality and ergonomics are poor, making the camera little more than an overpriced toy." Two years later, the $1,600
Lytro Illum didn't fare much better; "its image quality is disappointing and its price sky high," we concluded. Despite a pivot into VR video capture, the
company shut down in early 2018. It shut down its hosting services at the same time, so no one can share Lytro images anymore. Those we had in our reviews at the time are all broken links.
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Microsoft Kinect
This one flopped
twice in the last decade. The original, called Project Natal during its development, debuted in November 2010
on the Xbox 360, turning your body into the game's controller. It even came to Windows itself in 2012 and was forced upon the first buyers of the Xbox One. By 2014, Kinect was sold separately and was on its way to being a market failure. Microsoft
stopped making them in 2017, but they still
turn up in weird places.
(Photo by Will Ireland T3 Magazine Future via Getty Images)
MoviePass
Everyone wanted MoviePass to work. While it was founded in 2011, it exploded into the public consciousness in 2017 with a plan that would let you
see as many movies as you wanted for only $10 a month. It was a doomed business model, of course, because that price is nuts, especially when trying to service an instant influx of 2 million subscribers. After a number of increasingly frustrating changes to its business model over the next few months, plus going to war with big-name cinema chains like AMC, MoviePass finally
kicked the popcorn bucket in September 2019 with a one-day notice. Copycats abound, but none will ever have a price as crazy good as MoviePass once had.
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Nintendo Wii U
The Wii U was the successor to the original Wii, meant to take on the Xbox One and Sony PlayStation 4. It moved away from motion control toward dual-screen play, but it launched in 2012 with very few games and was slow to see any traction. Nintendo
admitted defeat as early as 2014, and gave it a mercy killing in 2017, a couple of months before the Nintendo Switch debuted—a device that improved on the Wii U's concepts and game play in almost every way.
(Photo credit: Joe Klamar AFP GettyImages)
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Ouya Video Game Console
Ouya was going to change video games. It made a
massive $8.6 million as a Kickstarter in 2013, with the promise of being an Android-based console. It went on sale that year, and even supported media apps like Twitch at the time. But then it never sold, because it wasn't great at its one job: playing games. Our
two-star review said it was an "ungainly mess of a consumer product that requires more work than it's worth to get the most out of it." By 2015, the company assets had been sold to Razer, which to its credit continued to support Ouya users until June 2019.
Sony PlayStation Vita
Mobile gaming is all the rage, but now only Ninteno competes against smartphones for gamers' affections. As of this year, the
Sony PlayStation Vita ceased production after
almost a decade of trying to catch on. As our analyst Will Greenwald put it, "It was a
great system, ahead of its time, and it didn't have the Nintendo game list or pedigree that the Game Boy Advance, Nintendo DS, and 3DS had. It eventually just became this puzzling handheld only enthusiasts and Japanophiles dug."
(Photo credit: Yoshikazu Tsuno AFP Getty Images)
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Qwikster
Qwikster never existed as anything other than a lesson in big companies dealing with public backlash. In September 2011, Netflix decided it would break itself into two services, one for streaming video, the other (Qwikster) for renting DVDs via mail, plus video games. Supposedly 800,000 people left Netflix in a huff over the move (and the fee increases Netflix had planned). So
Qwikster never happened and today you can still log in with only one Netflix account to stream movies and rent DVDs and Blu-rays. But Netflix never did add video games and continues to gradually increase prices. So who really won here?
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Samsung Galaxy Note 7
The Galaxy Note 7 was a lovely phone...until it started exploding. Pants
pockets were scorched, people awoke to smoking smartphones on their night stands, and airplane passengers were spooked by malfunctioning phablets. Samsung issued a recall, but eventually threw in the towel completely and blamed faulty batteries. But while the Note 7 will go down as a huge disaster, the botched rollout didn't kill the Note brand; the Note 8, 9, and 10 have since arrived without incident.
Samsung NX1
Samsung played in the digital camera market with its NX system, introduced in 2010. Mirrorless tech was in its infancy then, but the system's performance ramped up quickly. The flagship NX1, from 2014, offered a BSI CMOS sensor and 4K video—tech that would take some time to make it to other systems.
The NX300 followed in 2015, putting the NX1 toolset in a more affordable package. But the camera system struggled to gain traction in the market
Vine
This is less a tech flop than it is a case of tragic mismanagement by the company that acquired it. Vine was an instant hit when launched in 2012, limiting shared videos to only 6 seconds long and forcing creators to be extraordinarily creative. Twitter bought it and couldn't figure out how to make money off the service—money-making not being Twitter's forte—so it
shut down in 2016. Vine's co-founder said he'd launch a sort of Vine 2.0 by 2017, but
financial and legal hurdles killed that before it was even born. Maybe his latest project,
Byte (Vine 3.0?), will eventually become available, but with TikTok taking over short-form video, who's going to care?
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Windows 8 + Windows RT + Windows Phone
With the memory of Vista fading, Microsoft was riding high on the success of Windows 7 when it launched the ill-advised Windows 8 in 2012. Changes to the OS—
tiles, ugh—and attempts to make it more mobile-friendly all sent users into a rage. A year later, with Windows 8.1, Microsoft was walking back a lot of the interface "enhancements" to be more like Windows 7 again. When Windows 10 came along as a free replacement, and was
welcomed with open arms by 8-haters and lovers alike.
Windows RT was a cripple-ware version of Windows 8, made just for tablets and laptops with lower-power chips to save money. It was crippled in that it only would run apps from the Windows Store—an Apple-esque move at which traditional PC users chafed. Thankfully, when Microsoft moved the Surface line of hardware to the high end, it
killed off the low-end RT OS.
Microsoft's other big OS failure came in three stages through the last decade, with Windows Phone 7, Phone 8, and finally Windows 10 Mobile. Maybe someone out there liked having their desktop OS shrunk down to a phone screen, but obviously not enough. Microsoft finally
killed the last vestiges of its experiments with mobile in late 2018.
Bill Gates blames the feds.
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Honorable Mention: Apple's Project Titan
It's taken as a given that Apple's been looking into battery-powered, self-driving vehicles for a long time. Its autonomous vehicle group even has a name, Project Titan, and has been in existence since 2014. In 2018, the group had 27 cars registered for road testing. However, it recently
laid off 200 people and shifted other staff around. Yet, it also bought Drive.AI, a tech for artificial intelligence in self-driving vehicles. Could a car still launch from the Cupertino loop
by 2023, give or take? Or license tech out to others to make such a car? Check back again in 10 years.
(iCar concept image courtesy of designer Meni Tsirbas, @MeniThings on YouTube)
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